As a Conceptual Designer Peter Popken provides visual ideas and aesthetics of a film for directors and film production companies. Here, his paintings influence the overall look, mood and emotions that move a story. The service ranges from environment and set design to character, costume, creature, prop illustrations and picture vehicles. Peter Popken's designs have appeared in many blockbuster films such as PRINCE OF PERSIA: The Sands of Time, MISSION IMPOSSIBLE: Rogue Nation, AVENGERS: Age Of Ultron, BLADE RUNNER 2049, FANTASTIC BEASTS, THE CRIMES OF GRINDELWALD, STAR WARS: Episode IX - The Rise of Skywalker and most recently Denis Villeneuve's DUNE
His work was repeatedly awarded for Excellence in Production Design by the Art Directors Guild. Having contributed to more than 40 feature films Peter Popken established a wide expertise in the fields of conceptual pre-production, graphic design, and storytelling. Clients also benefit from a substantial experience in visual effects, animation and art direction. Frequent collaborations include Warner Brothers, Universal, Paramount, Walt Disney, 20th Century Fox, Sony and Marvel Studios. Among others he also partnered with independent film producers, game developers such as Sony Computer Entertainment Europe and event and advertising agencies.
Born and raised in Germany, Peter Popken studied graphic design in Munich. Already then he was working freelance for Architectural and Industrial Designers on the side. After graduating in 1994 he spent several years in animation studios as a Storyboard- and Visual Development Artist. In 2005 Popken accepted an offer to work at Sony Computer Entertainment in the rapidly growing field of game development. In a career that dates back to 1996, Peter Popken has worked on numerous movies in a variety of genres.
Peter contributed designs and renderings to several projects of the Wachowski siblings and the Marvel franchises Thor and The Avengers. Among his credits are V for Vendetta, Aeon Flux, The Bourne Supremacy, Fantastic Beasts And Where To Find Them, Mission: Impossible, and Martin Scorsese's Hugo. Peter holds a diploma in visual arts and communication and conducts workshops at various events and film schools. His cover art and costume Illustrations have been on exhibition in Germany and the United States.
2023
Mortal Kombat II
2022
Dune Part II
2021
TRON: Ares
2019
Dune Part I
2018
Star Wars: The Rise of Skywalker
2017
Fantastic Beasts: The Crimes of Grindelwald
2016
Blade Runner 2049
2015
Fantastic Beasts And Where To Find ThemChaos Walking
2014
Mission Impossible: Rogue NationIndependence Day 2The Huntsman: Winter's War
2013
The Avengers: Age Of UltronMonuments Men
2012
Thor: The Dark WorldLa Belle & La Bête
2011
Hugo
2021
The Art and Soul of DuneTitan Publiishing Group Ltd.
2021
TraverseDesign Studio Press, by Lorin Wood
2020
Interlinked - The Art of Blade RunnerTitan Publiishing Group Ltd.
2018
The Art of The Crimes of GrindelwaldHarper Design, by Dermot Power
2017
The Art and Soul of Blade Runner 2049Titan Publiishing Group Ltd.
2016
The Art of Fantastic BeastsHarper Design, by Dermot Power
2015
Nuthin' But Mech IIIDesign Studio Press, by Lorin Wood
2014
Perspective Magazin, Art Directors Guild
2013
The Conception, LeewiArt, Beijing, China
2012
Prime3DTotal Publishing, Worcester, UK, 5 book set
2012
Digital Painting Technique, 3DTotal, Vol.4
2022 ADG AWARD
Excellence in Production Design for a Fantasy Film:Dune Part I
2019 ADG AWARD (nominated)
Excellence in Production Design for a Fantasy Film:The Crimes of Grindelwald
2018 ADG AWARD
Excellence in Production Design for a Fantasy Film:Blade Runner 2049
2017 ADG AWARD (nominated)
Excellence in Production Design for a Fantasy Film:Fantastic Beasts
2012 ADG AWARD
Excellence in Production Design for a Period Film:Hugo Cabret
2012 Acadamy Award
member of HUGO art dept.Best Production Design
2007 ADG AWARD (nominated)
Excellence in Production Design for a Fantasy Film:Children of Men
2007 ADG AWARD (nominated)
Excellence in Production Design for a Fantasy Film:V for Vendetta
2021
Concept Art LectureHochschule für Film und Fernsehen, Munich
2019
Concept Art TalkShaping film sets and environmentsFMX Conference Stuttgart
2019
Concept Art LectureFilmakademie Baden-Württemberg
2015
Concept Art LectureHochschule für Film und Fernsehen, Munich
2014
Concept Art LectureFilmakademie Baden-Württemberg
2012
Concept Design WorkshopScreentraining Ireland, Dublin
2010
Concept Art LectureHochschule für Film und Fernsehen, Potsdam
2009
Concept Design WorkshopScreentraining Ireland, Dublin
2008/2008
Concept Art Lecture, WorkshopFilmakademie Baden-Württemberg
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PETER POPKEN DESIGNTepe Mah.1216 Sok.Ocean View 77400 Alanya phone +90 553 978 54 09email mail[at]peterpopken.com For inquiries about the websiteplease mail towebmaster [at] peterpopken.com